Temple is a tower in Cursed Treasure series. It hits an enemy with a continuous flame jet (however, it only damages once per second).
Cursed Treasure: Don't Touch My Gems[]
The skill Fire Mastery gives temples the ability Blaze, which gives them a chance of setting an enemy on fire, damaging them while they are burning.
Level 1[]
Damage: 16
Fire rate: 1
Range: 1.5
Continuous Fire
Level 2[]
Damage: 20
Fire rate: 1
Range: 1.5
Continuous Fire
Level 3[]
Damage: 24
Fire rate: 1
Range: 1.5
Continuous Fire
Evileye Temple[]
Level 4[]
Damage: 30
Fire rate: 1
Range: 2
Continuous Fire
Radiance 10 (+5 per All-Seeing Eye upgrade) (Enemies receive X% more damage while an Evileye Temple is attacking them)
Level 5[]
Damage: 46
Fire rate: 1
Range: 2
Continuous Fire
Radiance 20
Level 6[]
Damage: 60
Fire rate: 1
Range: 2
Continuous Fire
Radiance 30
Beholder's Temple[]
Level 7[]
Damage: 80
Fire rate: 1
Range: 2
Continuous Fire
Radiance 50
Corpse Bomb 20 (if an enemy is killed while being attacked by a Beholder's Temple it explodes doing 20 damage to nearby enemies)
Burning Temple[]
Level 4[]
Damage: 60
Fire rate: 4
Range: 1.5
Scorching Aura
Level 5[]
Damage: 90
Fire rate: 4
Range: 1.5
Level 6[]
Damage: 120
Fire rate: 4
Range: 1.5
Hellfire Temple[]
Damage: 180
Fire rate: 4
Range: 1.5
Scorching Aura
Daze 4 (slows down enemies for 4 seconds)
Cursed Treasure 2[]
Temple[]
Demons temples don't waste time recharging. They burn enemies to bones with fire ray.
"Harken, cur! Tis you i spurn! Now feel... the burn!"
- Damage: 2
- Recharge: 0 seconds
- Range: 4 tiles
- Continuous fire: The tower doesn't waste time, recharging, it causes damage to an enemy every 0,5 seconds.
Temple 2[]
- Damage: 3
- Recharge: 0 seconds
- Range: 4 tiles
- Continuous fire: The tower doesn't waste time, recharging, it causes damage to an enemy every 0,5 seconds.
Temple of Overseer[]
From the top of this Temple the Overseer can watch 2 victims at once. "To watch" means "to destroy".
"His gaze pierces cloud, shadow, and flesh".
- Damage: 4
- Recharge: 0 seconds
- Range: 4.2 tiles
- Continuous fire: The tower doesn't waste time, recharging, it causes damage to an enemy every 0,5 seconds.
- 2 Multiocular: The tower may shoot at 2 different enemies simultaneously.
Temple of Overseer 2[]
- Damage: 4
- Recharge: 0 seconds
- Range: 5 tiles
- Continuous fire: The tower doesn't waste time, recharging, it causes damage to an enemy every 0,5 seconds.
- 2 Multiocular: The tower may shoot at 2 different enemies simultaneously.
Temple of Beholder[]
Three Beholder's eyes are waiting for the passers-by to follow them. To scrutinize and roast.
"We see dead people"
- Damage: 3
- Recharge: 0 seconds
- Range: 6 tiles
- Continuous fire: The tower doesn't waste time, recharging, it causes damage to an enemy every 0,5 seconds.
- 3 Multiocular: The tower may shoot at 3 different enemies simultaneously.
Temple of Inferno[]
The fire is living too. it swallows any amount of creatures, that turn to be on the territory of its temple.
"Abandon all hope, ye who enter here..."
- Damage: 16
- Recharge: 5 seconds
- Range: 4 tiles
- Area Damage: The tower hits all the enemies within its shooting range at once.
Temple of Inferno 2[]
- Damage: 20
- Recharge: 5 seconds
- Range: 4 tiles
- Area Damage: The tower hits all the enemies within its shooting range at once.
Temple of Hellfire[]
All the space around this Temple is pervaded with fire. This fire is inexhaustible.
"If you're going through hell, keep going"
- Damage: 4
- Recharge: 0 seconds
- Range: 4 tiles
- Continuous fire: The tower doesn't waste time, recharging, it causes damage to an enemy every 0,5 seconds.
- Area Damage: The tower hits all the enemies within its shooting range at once.
Temple of Ifrit[]
The Ifrit is powerful and brutal. Jinni grants a wish and Ifrit grants a burn.
"His teeth were like large stones, his nostrils ewers, his eyes two lamps, and his look was fierce and lowering."
- Damage: 6
- Recharge: 0 seconds
- Range: 4 tiles
- Continuous fire: The tower doesn't waste time, recharging, it causes damage to an enemy every 0,5 seconds.
- 1.5 Splash Damage: Causes damage to all the enemies within the range of 1.5 tiles by the point where the missile hits.