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Crypt is a tower in Cursed Treasure series.

Cursed Treasure: Don't Touch My Gems[]

It accumulates 2 charges (3 if the player has the skill Soul Vault) which follow and hit enemies. The skill Ice Mastery gives Crypts a chance of freezing an enemy, stopping them temporarily.

Level 1[]

Damage: 20

Crypt

Fire rate: 3

Range: 3

Charges 2

Level 2[]

Damage: 25

Fire rate: 3

Range: 3

Charges 2

Level 3[]

Damage: 30

Fire rate: 3

Range: 3

Charges 2

Ghost Crypt[]

Level 4[]

Damage: 50

Ghost crypt

Fire rate: 2

Range: 3

Charges 2

Mana Drain 2

Level 5[]

Damage: 70

Fire rate: 2

Range: 3

Charges 2

Mana Drain 3

Level 6[]

Damage: 90

Fire rate: 2

Range: 3

Charges 2

Mana Drain 4

Banshee Crypt[]

Level 7[]

Damage: 120

Banshee crypt

Fire rate: 1.5

Range: 3

Charges 2

Mana Drain 5

Disarm 25 (25% chance of removing an enemy's ability)

Chilling Crypt[]

Level 4[]

Damage: 50

Chilling crypt

Fire rate: 3

Range: 3

Fear 15 (+5 per Mind Control upgrade) (X% chance of making the enemy turn back)

Level 5[]

Damage: 70

Fire rate: 3

Range: 3

Fear 25

Level 6[]

Damage: 90

Fire rate: 3

Range: 3

Fear 35

Fearful Crypt[]

Level 7[]

Damage: 120

Fearful crypt

Fire rate: 3

Range: 3

Fear 50

Chain Hit 1 (Hits 2 enemies per shot)

Cursed Treasure 2[]

Crypt
Crypt ct2
[]

The Undead Crypt uses the energy of graves. It accumulates up to 3 charges and launches them to the future corpses.

"The human generates more bio-electricity than 120-volt battery"

  • Damage: 5
  • Recharge: 3 seconds
  • Range: 5 tiles
  • 3 Charges: The tower accumulates up to 3 charges if there are no enemies within the attack range.

Crypt 2
Crypt 2 ct2
[]

  • Damage: 7
  • Recharge: 3 seconds
  • Range: 5 tiles
  • 3 Charges: The tower accumulates up to 3 charges if there are no enemies within the attack range.

Frosty Crypt
Frosty crypt ct2
[]

The Laboratory of Frost significantly improved the Crypt. An additional charge, that slows enemies down, 'was added.

"Winter is coming"

  • Damage: 10
  • Recharge: 3 seconds
  • Range: 5 tiles
  • 3 Charges: The tower accumulates up to 3 charges if there are no enemies within the attack range.
  • 7 Frosty Orb: The tower spawns an additional charge every 7 second. When this charge explodes it slows down all nearby enemies.

Frosty Crypt 2
Frosty crypt 2 ct2
[]

  • Damage: 13
  • Recharge: 3 seconds
  • Range: 5 tiles
  • 3 Charges: The tower accumulates up to 3 charges if there are no enemies within the attack range.
  • 7 Frosty Orb: The tower spawns an additional charge every 7 second. When this charge explodes it slows down all nearby enemies.

Icy Crypt
Icy crypt ct2
[]

The summit of the laboratory of Frost engineering development. A special additional charge completely freezes intruders.

"Ah, dessert! Chilled monkey brains."

  • Damage: 10
  • Recharge: 3 seconds
  • Range: 7 tiles
  • 3 Charges: The tower accumulates up to 3 charges if there are no enemies within the attack range.
  • 7 Frosty Orb: The tower spawns an additional charge every 7 second. When this charge explodes it slows down all nearby enemies.

Dreadful Crypt
Dreadful crypt ct2
[]

A graduate of the College of Terror is the Head of this crypt. Every charge has a chance to drive enemies away in fear.

"Fear cuts deeper than swords"

  • Damage: 10
  • Recharge: 3 seconds
  • Range: 5 tiles
  • 3 Charges: The tower accumulates up to 3 charges if there are no enemies within the attack range.
  • 20 Frightening: 20% chance to frighten an enemy. The frightened enemy runs back for some time.

Dreadful crypt 2
Dreadful crypt 2 ct2
[]

  • Damage: 13
  • Recharge: 3 seconds
  • Range: 5 tiles
  • 3 Charges: The tower accumulates up to 3 charges if there are no enemies within the attack range.
  • 20 Frightening: 20% chance to frighten an enemy. The frightened enemy runs back for some time.

Shattering Crypt
Shattering crypt ct2
[]

The perfect created by the College of Terror uses a part of the victim's soul to extend its charge lifespan and to make it bounce into another nearby enemy.

"Them that die'll be the lucky ones"

  • Damage: 15
  • Recharge: 3 seconds
  • Range: 5 tiles
  • 3 Charges: The tower accumulates up to 3 charges if there are no enemies within the attack range.
  • 15 Frightening: 15% chance to frighten an enemy. The frightened enemy runs back for some time.
  • Chaining: When the charge hits an enemy it bounces off and damages the nearest enemy. It may bounce off unlimited amount of times.

Lightning Crypt
Lightning crypt ct2
[]

Equipped with the best copper leads and gold contacts, Lightning Crypt recharges very quickly and instantly hits enemies.

  • Damage: 15
  • Recharge: 1.5 seconds
  • Range: 6 tiles
  • 3 Charges: The tower accumulates up to 3 charges if there are no enemies within the attack range.
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